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Last Updated: August 29, 2026
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Summary
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* Created by Kamyar Ghiam and Anish Krishnan: Kamyar Ghiam: kamyarghiam Anish Krishnan: ... Source code: github.com/Divine203/A- Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' ... Full Tutorial: blog.finxter.com/ Pathfinding can be a fundamental component of your game. Truly understanding how it works gives you fine-grained control of ... A tricky one to do a video about this, but here is an tutorial implementation of the A* path finding